Episode 2.a: Building GNOME,
—
A side episode! Building GNOME is complicated; releasing GNOME is even worse. We’re going to see what tools GNOME developers used to build GNOME 2.
Episode 2.2: Release Day,
—
The GNOME 2 release process meant re-evaluating everything that makes a desktop environment: from its design, to the design of all of its applications, to the release process, to the interaction of settings and preferences.
Episode 2.1: On Brand,
—
A wild GTK major API change appears! It uses better text and icon rendering. It’s super effective! GNOME dons flame retardant pants. It’s not very effective!
Episode 2.0: Retrospective,
—
A retrospective on GNOME 1.x, before we launch into the main narrative of GNOME 2; we’re going to look back at what GNOME 1 did right; what it did wrong; and what it meant in the larger context of the history of the project
And I’m home,
—
In which I talk about life this past year, and changing jobs from Endless to the GNOME Foundation
Episode 1.5: End of the road,
—
GNOME 1.4 gets released, and development work for GNOME 2 being in earnest; but things come crashing down once the Dot com bubble bursts, and GNOME loses an ally
Episode 1.4: Founding the Foundation,
—
Exciting times for the GNOME project. The first GUADEC is held in Paris! The Foundation gets founded! Plus: CVS and Bugzilla!