halting problem :: History of GNOME: Table of Contents

:: ~1 min read
  1. Episode 0: Prologue
    • What
    • Why
    • Who
    • How

Chapter 1: Perfection, achieved

  1. Episode 1.1: The GNU Network Object Model Environment
    • Linux and Unix
    • X11, and the desktop landscape
    • KDE and the Qt licensing
    • GNU Image Manipulation Program
    • GTK
    • Guile and language bindings
    • Network Object Model
  2. Episode 1.2: Desktop Wars
    • KDE vs GNOME
    • C++ vs C vs Perl vs Scheme vs ObjC vs …
    • Qt vs GTK
    • Red Hat vs the World
    • Project Bob
    • GTK 1.2 and themes
    • GNOME 1.0
  3. Episode 1.3: Land of the bonobos
    • Helix Code, and Red Carpet
    • Eazel, and Nautilus
    • Components, components, components
    • GNOME 1.2
  4. Episode 1.4: Founding the Foundation
    • GUADEC
    • The GNOME Foundation
    • The GNOME logo
    • Working on GNOME: CVS
    • Working on GNOME: Bugzilla
  5. Episode 1.5: End of the road
    • The window manager question
    • Sawmill/Sawfish
    • GConf
    • GNOME 1.4
    • Sun, accessibility, and clocks
    • Dot bomb
    • Eazel’s last whisper
    • Outside-context problem: OSX
  6. Side episode 1.a: GTK 1
  7. Side episode 1.b: Language bindings
  8. Side episode 1.c: GNOME applications

Chapter 2: Perfection, Improved

  1. Episode 2.0: Retrospective
  2. Episode 2.1: On brand
    • GTK 2.0: GTK Harder
    • Fonts, icons, and Unicode
    • Configuration woes
  3. Episode 2.2: Release day
    • Design, usability, accessibility, and brand
    • Human Interface Guidelines
    • The cost of settings
    • Time versus features
    • GNOME 2.0 reactions
  4. Side episode 2.a: Building GNOME

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